<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

	<Misc.label>Karışık</Misc.label>
	<Misc.comps.0.labelTreatedWell>Sargılanmış</Misc.comps.0.labelTreatedWell>
	<Misc.comps.0.labelTreated>Kötü Sargılanmış</Misc.comps.0.labelTreated>
	<Misc.comps.0.labelTreatedWellInner>Dikilmiş</Misc.comps.0.labelTreatedWellInner>
	<Misc.comps.0.labelTreatedInner>Kötü Dikilmiş</Misc.comps.0.labelTreatedInner>
	<Misc.comps.0.labelSolidTreatedWell>Onarılmış</Misc.comps.0.labelSolidTreatedWell>
	<Misc.comps.0.labelSolidTreated>Kötü Onarılmış</Misc.comps.0.labelSolidTreated>
	<Misc.injuryProps.destroyedLabel>Yok edilmiş</Misc.injuryProps.destroyedLabel>
		
	<Burn.label>Yanık</Burn.label>
	<Burn.comps.0.labelTreatedWell>Sargılanmış</Burn.comps.0.labelTreatedWell>
	<Burn.comps.0.labelTreated>Kötü Sargılanmış</Burn.comps.0.labelTreated>
	<Burn.comps.0.labelTreatedWellInner>Dikilmiş</Burn.comps.0.labelTreatedWellInner>
	<Burn.comps.0.labelTreatedInner>Kötü Dikilmiş</Burn.comps.0.labelTreatedInner>
	<Burn.comps.0.labelSolidTreatedWell>Onarılmış</Burn.comps.0.labelSolidTreatedWell>
	<Burn.comps.0.labelSolidTreated>Kötü Onarılmış</Burn.comps.0.labelSolidTreated>
	<Burn.comps.2.oldLabel>Yanık İzi</Burn.comps.2.oldLabel>
	<Burn.injuryProps.destroyedLabel>Yanık</Burn.injuryProps.destroyedLabel>
	<Burn.injuryProps.destroyedOutLabel>Yanmış</Burn.injuryProps.destroyedOutLabel>
		
	<Crush.label>Ezilme</Crush.label>
	<Crush.comps.0.labelTreatedWell>Sargılanmış</Crush.comps.0.labelTreatedWell>
	<Crush.comps.0.labelTreated>Kötü Sargılanmış</Crush.comps.0.labelTreated>
	<Crush.comps.0.labelTreatedWellInner>Dikilmiş</Crush.comps.0.labelTreatedWellInner>
	<Crush.comps.0.labelTreatedInner>Kötü Dikilmiş</Crush.comps.0.labelTreatedInner>
	<Crush.comps.0.labelSolidTreatedWell>Onarılmış</Crush.comps.0.labelSolidTreatedWell>
	<Crush.comps.0.labelSolidTreated>Kötü Onarılmış</Crush.comps.0.labelSolidTreated>
	<Crush.comps.2.oldLabel>Ezik</Crush.comps.2.oldLabel>
	<Crush.injuryProps.destroyedLabel>Ezilmiş</Crush.injuryProps.destroyedLabel>
	
	<Crack.label>Çatlak</Crack.label>
	<Crack.comps.0.labelTreatedWell>Sargılanmış</Crack.comps.0.labelTreatedWell>
	<Crack.comps.0.labelTreated>Kötü Sargılanmış</Crack.comps.0.labelTreated>
	<Crack.comps.0.labelTreatedWellInner>Dikilmiş</Crack.comps.0.labelTreatedWellInner>
	<Crack.comps.0.labelTreatedInner>Kötü Dikilmiş</Crack.comps.0.labelTreatedInner>
	<Crack.comps.0.labelSolidTreatedWell>Onarılmış</Crack.comps.0.labelSolidTreatedWell>
	<Crack.comps.0.labelSolidTreated>Kötü Onarılmış</Crack.comps.0.labelSolidTreated>
	<Crack.injuryProps.destroyedLabel>Parçalanmış</Crack.injuryProps.destroyedLabel>
		
	<Cut.label>Kesik</Cut.label>
	<Cut.comps.0.labelTreatedWell>Sargılanmış</Cut.comps.0.labelTreatedWell>
	<Cut.comps.0.labelTreated>Kötü Sargılanmış</Cut.comps.0.labelTreated>
	<Cut.comps.0.labelTreatedWellInner>Dikilmiş</Cut.comps.0.labelTreatedWellInner>
	<Cut.comps.0.labelTreatedInner>Kötü Dikilmiş</Cut.comps.0.labelTreatedInner>
	<Cut.comps.0.labelSolidTreatedWell>Onarılmış</Cut.comps.0.labelSolidTreatedWell>
	<Cut.comps.0.labelSolidTreated>Kötü Onarılmış</Cut.comps.0.labelSolidTreated>
	<Cut.comps.2.oldLabel>Kesik İzi</Cut.comps.2.oldLabel>
	<Cut.injuryProps.destroyedLabel>Kesik</Cut.injuryProps.destroyedLabel>
	<Cut.injuryProps.destroyedOutLabel>Kesilmiş</Cut.injuryProps.destroyedOutLabel>
		
	<SurgicalCut.label>Cerrahi Kesik</SurgicalCut.label>
	<SurgicalCut.comps.0.labelTreatedWell>Sargılanmış</SurgicalCut.comps.0.labelTreatedWell>
	<SurgicalCut.comps.0.labelTreated>Kötü Sargılanmış</SurgicalCut.comps.0.labelTreated>
	<SurgicalCut.comps.0.labelTreatedWellInner>Dikilmiş</SurgicalCut.comps.0.labelTreatedWellInner>
	<SurgicalCut.comps.0.labelTreatedInner>Kötü Dikilmiş</SurgicalCut.comps.0.labelTreatedInner>
	<SurgicalCut.comps.0.labelSolidTreatedWell>Onarılmış</SurgicalCut.comps.0.labelSolidTreatedWell>
	<SurgicalCut.comps.0.labelSolidTreated>Kötü Onarılmış</SurgicalCut.comps.0.labelSolidTreated>
	<SurgicalCut.comps.1.oldLabel>Cerrahi Kesik İzi</SurgicalCut.comps.1.oldLabel>
	
	<Scratch.label>Sıyrık</Scratch.label>
	<Scratch.comps.0.labelTreatedWell>Sargılanmış</Scratch.comps.0.labelTreatedWell>
	<Scratch.comps.0.labelTreated>Kötü Sargılanmış</Scratch.comps.0.labelTreated>>
	<Scratch.comps.0.labelTreatedWellInner>Dikilmiş</Scratch.comps.0.labelTreatedWellInner>
	<Scratch.comps.0.labelTreatedInner>Kötü Dikilmiş</Scratch.comps.0.labelTreatedInner>
	<Scratch.comps.0.labelSolidTreatedWell>Onarılmış</Scratch.comps.0.labelSolidTreatedWell>
	<Scratch.comps.0.labelSolidTreated>Kötü Onarılmış</Scratch.comps.0.labelSolidTreated>
	<Scratch.comps.2.oldLabel>Sıyrık İzi</Scratch.comps.2.oldLabel>
	<Scratch.injuryProps.destroyedLabel>Yırtık</Scratch.injuryProps.destroyedLabel>
	<Scratch.injuryProps.destroyedOutLabel>Yırtılmış</Scratch.injuryProps.destroyedOutLabel>
		
	<Bite.label>Isırık</Bite.label>
	<Bite.comps.0.labelTreatedWell>Sargılanmış</Bite.comps.0.labelTreatedWell>
	<Bite.comps.0.labelTreated>Kötü Sargılanmış</Bite.comps.0.labelTreated>
	<Bite.comps.0.labelTreatedWellInner>Dikilmiş</Bite.comps.0.labelTreatedWellInner>
	<Bite.comps.0.labelTreatedInner>Kötü Dikilmiş</Bite.comps.0.labelTreatedInner>
	<Bite.comps.0.labelSolidTreatedWell>Onarılmış</Bite.comps.0.labelSolidTreatedWell>
	<Bite.comps.0.labelSolidTreated>Kötü Onarılmış</Bite.comps.0.labelSolidTreated>
	<Bite.comps.2.oldLabel>Isırık İzi</Bite.comps.2.oldLabel>
	<Bite.injuryProps.destroyedLabel>ısırılıp koparılmış</Bite.injuryProps.destroyedLabel>
	<Bite.injuryProps.destroyedOutLabel>ısırılıp ayrılmış</Bite.injuryProps.destroyedOutLabel>
		
	<Stab.label>Bıçaklama</Stab.label>
	<Stab.comps.0.labelTreatedWell>Sargılanmış</Stab.comps.0.labelTreatedWell>
	<Stab.comps.0.labelTreated>Kötü Sargılanmış</Stab.comps.0.labelTreated>
	<Stab.comps.0.labelTreatedWellInner>Dikilmiş</Stab.comps.0.labelTreatedWellInner>
	<Stab.comps.0.labelTreatedInner>Kötü Dikilmiş</Stab.comps.0.labelTreatedInner>
	<Stab.comps.0.labelSolidTreatedWell>Onarılmış</Stab.comps.0.labelSolidTreatedWell>
	<Stab.comps.0.labelSolidTreated>Kötü Onarılmış</Stab.comps.0.labelSolidTreated>
	<Stab.comps.2.oldLabel>Bıçak İzi</Stab.comps.2.oldLabel>
	<Stab.injuryProps.destroyedLabel>Kesik</Stab.injuryProps.destroyedLabel>
	<Stab.injuryProps.destroyedOutLabel>Kesilmiş</Stab.injuryProps.destroyedOutLabel>
		
	<Gunshot.label>Silahla Vurulmuş</Gunshot.label>
	<Gunshot.comps.0.labelTreatedWell>Sargılanmış</Gunshot.comps.0.labelTreatedWell>
	<Gunshot.comps.0.labelTreated>Kötü Sargılanmış</Gunshot.comps.0.labelTreated>
	<Gunshot.comps.0.labelTreatedWellInner>Dikilmiş</Gunshot.comps.0.labelTreatedWellInner>
	<Gunshot.comps.0.labelTreatedInner>Kötü Dikilmiş</Gunshot.comps.0.labelTreatedInner>
	<Gunshot.comps.0.labelSolidTreatedWell>Onarılmış</Gunshot.comps.0.labelSolidTreatedWell>
	<Gunshot.comps.0.labelSolidTreated>Kötü Onarılmış</Gunshot.comps.0.labelSolidTreated>
	<Gunshot.comps.2.oldLabel>Kalıcı Silah Yarası</Gunshot.comps.2.oldLabel>
	<Gunshot.injuryProps.destroyedLabel>Kopuk</Gunshot.injuryProps.destroyedLabel>
	<Gunshot.injuryProps.destroyedOutLabel>Kopmuş</Gunshot.injuryProps.destroyedOutLabel>
		
	<Shredded.label>Parçalanmış</Shredded.label>
	<Shredded.comps.0.labelTreatedWell>Sargılanmış</Shredded.comps.0.labelTreatedWell>
	<Shredded.comps.0.labelTreated>Kötü Sargılanmış</Shredded.comps.0.labelTreated>>
	<Shredded.comps.0.labelTreatedWellInner>Dikilmiş</Shredded.comps.0.labelTreatedWellInner>
	<Shredded.comps.0.labelTreatedInner>Kötü Dikilmiş</Shredded.comps.0.labelTreatedInner>
	<Shredded.comps.0.labelSolidTreatedWell>Onarılmış</Shredded.comps.0.labelSolidTreatedWell>
	<Shredded.comps.0.labelSolidTreated>Kötü Onarılmış</Shredded.comps.0.labelSolidTreated>
	<Shredded.comps.2.oldLabel>Yara İz</Shredded.comps.2.oldLabel>
	<Shredded.injuryProps.destroyedLabel>Yırtık</Shredded.injuryProps.destroyedLabel>
	<Shredded.injuryProps.destroyedOutLabel>Parçalanmış</Shredded.injuryProps.destroyedOutLabel>
		
	<Bruise.label>Çürük</Bruise.label>
	<Bruise.comps.0.labelTreatedWell>Sargılanmış</Bruise.comps.0.labelTreatedWell>
	<Bruise.comps.0.labelTreated>kötü Sargılanmış</Bruise.comps.0.labelTreated>
	<Bruise.comps.0.labelTreatedWellInner>Dikilmiş</Bruise.comps.0.labelTreatedWellInner>
	<Bruise.comps.0.labelTreatedInner>Kötü Dikilmiş</Bruise.comps.0.labelTreatedInner>
	<Bruise.comps.0.labelSolidTreatedWell>Onarılmış</Bruise.comps.0.labelSolidTreatedWell>
	<Bruise.comps.0.labelSolidTreated>Kötü Onarılmış</Bruise.comps.0.labelSolidTreated>
	<Bruise.injuryProps.destroyedLabel>Yok edilmiş</Bruise.injuryProps.destroyedLabel>

	<Frostbite.label>Donuk</Frostbite.label>
	<Frostbite.comps.0.labelTreatedWell>Sargılanmış</Frostbite.comps.0.labelTreatedWell>
	<Frostbite.comps.0.labelTreated>Kötü Sargılanmış</Frostbite.comps.0.labelTreated>
	<Frostbite.comps.0.labelTreatedWellInner>Dikilmiş</Frostbite.comps.0.labelTreatedWellInner>
	<Frostbite.comps.0.labelTreatedInner>Kötü Dikilmiş</Frostbite.comps.0.labelTreatedInner>
	<Frostbite.comps.0.labelSolidTreatedWell>Onarılmış</Frostbite.comps.0.labelSolidTreatedWell>
	<Frostbite.comps.0.labelSolidTreated>Kötü Onarılmış</Frostbite.comps.0.labelSolidTreated>
	<Frostbite.comps.2.oldLabel>Donuk izi</Frostbite.comps.2.oldLabel>
	<Frostbite.injuryProps.destroyedLabel>Kangren</Frostbite.injuryProps.destroyedLabel>
	
	<MissingBodyPart.label>Kayıp Vücut Parçası</MissingBodyPart.label>
	
</LanguageData>
